Mobile Legends Items Guide: Stats, cost, tier, and more

Enhance your abilities with these items.

Image via Moonton

Mobile Legends: Bang Bang has a huge pool of heroes with different abilities to help the players securing a win against the opposite team. The stats of the abilities can be improved by using up to six items that your hero can equip during a match. The items can be divided into three categories: Attack, Defense, Magic, Movement, and Jungle and their complete details are mentioned below.

Attack Items

Item NameStats & Unique EffectsPassive EffectsTierCost
Dagger+10% Attack SpeedN.A.I280
Javelin+8% Critical ChanceN.A.I320
Vampire Mallet+8% Physical Attack
+8% Life Steal
N.A.I400
Legion Sword+60 Physical AttackN.A.
II
910
Ogre Tomahawk+30 Physical Attack
+230 HP
Angry: Basic attack will increase hero’s movement speed by 10%.
II
790
Fury Hammer+35 Physical Attack
+12 Physical Penetration
N.A.
II
980
Magic Blade+40 Physical Attack
+24 Magical Defense
Lifeline: Once the hero’s HP falls below 30% they generate a shield that absorbs 280-700 points of damage (increases with level) that lasts for 3 seconds. Cool Down is 40 seconds.
II
1300
Haas’s Claws+70 Physical Attack
Unique Effect: +20% Lifesteal
Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal.III1810
Windtalke+40% Attack Speed
+20 Movement Speed
+10% Critical Chance
Typhoon: Every 3.5s, basic attack hits 3 enemy units and deal 100 points Magic Damage.III1870

Deadly Blade+50 Physical Attack
+15% Attack Speed
Life Drain: Basic attack reduces HP regen effect by 50% for 3sIII1500

Blade of Heptaseas+65 Physical Attack
+250 HP
Ambush: If no damage was dealt or taken in 5 seconds, next Basic Attack will deal 100% Physical DamageIII1950
Bloodlust Axe+70 Physical Attack
+10% Cool Down Reduction
Unique Effect: +20% Spell Vamp
N.A.III1970
Hunter Strike+80 Physical Attack
+10% Cool Down Reduction
Retribution: Attacks the enemy 5 times in a row and improves the hero’s movement speed by 30% for 3s. This effect has a cooldown of 15s.III2010

Malefic Roar+60 Physical Attack
Unique Effect: +40% Physical Penetration
Armor Buster: Basic attack will ignore 20% of a defense turret’s defensive armor.III2060
Scarlet Phantom+30 Physical Attack
+20% Attack Speed
+25 Critical Chance
Frenzy: Crit strikes will increase the hero’s attack speed 30% and crit strike rate 5%, lasting 2s.III2120
Demon Hunter Sword+35 Physical Attack
+25% Attack Speed
Devour: Basic attacks will deal 9% of the target’s current HP as additional physical damage (up to 60 against monsters)III2180
Berserker’s Fury+65 Physical Attack
+25% Critical Chance 
Unique Effect: +40% Critical Damage
Doom: Crit strikes will increase one’s physical attack 5%, lasting 2s.III2200
Corrosion Scythe+50 Physical Attack
+5% Movement Speed
+25% Attack Speed
Corrosion: Basic attacks lower the target’s attack speed by 10% and have a 50% chance to reduce the target’s movement speed by 20%
Impulse: Dealing damage with basic attacks increase your attack speed by 8%. Stacks up to 5 times. Lasts for 3s.
III2050
Rose Gold Meteor+60 PhysicalAttack
+30 Magic Resistance
+5% Lifesteal
Lifeline: Gain a shield that can absorb 510 – 1350 damage (increases with level) when HP is below 30%. The effect has a 40 second cooldown.III2270
Endless Battle+65 Physical Attack
+25 Mana Regeneration
+250 HP
+5% Movement Speed
+15% Lifesteal
Divine Justice: After using an ability, the next basic attack will deal additional 85% of physical attack as true damage. This effect has a cooldown of 1.5S.
Chase Fate: When Divine Justice’s effect is triggered, it will increase the hero’s movement speed 10%
III2470
Blade of Despair+170 Physical Attack
+5% Movement Speed
Despair: Attacking enemy units that have HP below 50% will raise hero’s physical damage by 25%. Lasts 2 seconds. (Takes affect before damage is dealt)III3010

Magic Items

Item Name Stats & Unique Passive EffectsTierCost
Mystery Codex+15 Magic PowerN.A.I300
Power Crystal+280 Mana RegenerationN.A.I220
Magic Necklace+10 Mana RegenerationN.A.I120
Book of Sages+8 Magic Power
+5% Cool Down Reduction
N.A.I450
Magic Wand+45 Magic PowerN.A.II820
Tome of Evil+35 Magic Power
+20 Mana Regeneration
+8% Cool Down Reduction
N.A.II950
Azure Blade+25 Mana Regeneration
+5% Cool Down Reduction
Judgment: After using a skill, the next basic attack deals 50 extra true damage with a cooldown of 1.5 seconds.II780
Exotic Veil+30 Magic Power
+5% Movement Speed
N.A.II1020
Elegant Gem+300 HP
+380 Mana
Gift: Regenerates 20% HP and Mana within 2 seconds of leveling up.II700
Feather of Heaven+65 Magic Power
+30% Attack Speed
+5% Movement Speed
Affliction: Basic attacks will deal 40% of the hero’s AP as additional Magic Damage.II2030
Enchanted Talisman+50 Magic Power
+250 HP
+20% Cool Down Reduction
Mana Spring: Regenerates 10% total of one’s max mana every 10s.II1870
Winter Truncheon+60 Magic Power
+25 Physical Defense
+400 HP
Frozen: After activating this skill, the hero is unable to move but is immune to any damage effects, last for 2 seconds. CD is 100 secondsII1910
Necklace of Durance+65 Magic Power
+10% Cool Down Reduction
+10% Magic Lifesteal
Life Drain: Skill dealing damage to the target reduces the regen effect by 50% for 3s.III2110
Divine Glaive+65 Magic Power
Unique Effect: +40% Magical Penetration
Spellbreaker: When HP is higher than 70%, the unique bonus effect is increased by 30%.III1970
Holy Crystal+100 Magic Power
Mystery: Increases Magic Attack by 21%~35% (Scales with level)III2180
Concentrated Energy+70 Magic Power
+700 HP
Unique Effect: +25% Magic Lifesteal
Recharge: Regenerates 10% of one’s HP after killing a hero.III2020
Ice Queen Wand+75 Magic Power
+10% Magic Lifesteal
+150 Mana
+7% Movement Speed
Ice Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 2 times.III2240
Glowing Wand+75 Magic Power
+5% Movement Speed
+400 HP
Scorch: Burns the target for 3s when the skills hit, dealing 2%/3%/4% of the target’s current HP as magic damage, at least 10 pts.III2120
Calamity Reaper+70 Magic Power
+100 Mana
+30 Mana Regenaration
+10% Cool Down Reduction
Calamity: After using a skill, the next basic attack deals extra true damage equal to 120% magic attack with a cooldown of 1.5s.III1950
Clock of Destiny+60 Magic Power
+615 HP
+600 Mana
Time: Adds 30 HP and 5 magic attack every 30s. Up to 10 times.
Reincarnate: If Time is fully stacked, then the hero will receive 5% magic attack and 300 mana.
III1950
Blood Wings+150 Magic Power
+500 HP
Nirvana: Adds 1.5  HP for every 1 pt of magic power added.III3000
Fleeting Time+70 Magic Power
+15% Cool Down Reduction
Timestream: After killing an enemy hero, it immediately reduces 35% of current reuse time for all abilities.III2050
Lightning Truncheon+75 Magic Power
+300 Mana
+10% Cooldown Reduction
Resonate: Every 6 seconds, the hero’s next magic skill deals bonus magic damage to up to 3 enemies that scale with the hero’s maximum manaIII2250
Genius Wand+75 Magic Power
+5% Movement Speed
Unique Effect: +15% Magic Penetration
Magic: Dealing damage to enemy heroes will reduce 3-10 points to their Magic Defense (Scales with level). This effect lasts 2s. Stacks up to 3 times.III2000

Defensive items

Item NameStats & UniquePassive EffectsTierCost
Vitality Crystal+230 HPN.A.I300
Leather Jerkin+18 ArmorN.A.I220
Magic Resist Cloak+18 Magic DefenseN.A.I220
Healing Necklace+20 HP RegenerationN.A.I140
Ares Belt+770 HPN.A.II900
Molten Essence+540 HPBurning Soul: Nearby enemy targets take 1% of their Max HP as Magic Damage each second. Deals an extra 50% damage to minionsII870
Silence Robe+540 HP
+24 Magic Defense
N.A.II1020
Black Ice Shield+400 Mana
+22 Armor
+10% Cool Down Reduction
N.A.II880
Dreadnaught Armor+40 ArmorDeter: When an enemy hero attacks, this ability will reduce his/her attack power 4%.
This effect lasts 2 seconds. Stacks up to 3 times.
II730
Courage Bulwark+770 HP
+45 HP Regeneration
Bravery: Increases 10% of attack power and defense for nearby allies.
Heavy Armor: Nearby soldiers can take more defense turret damage.
III1970
Blade Armor+90 ArmorVengeance: Deals 25% of an opponent’s physical attack as physical damage to an attacker when a basic attack is received.III1660
Queen’s Wings+15 Physical Attack
+1000 HP
+10% Cool Down Reduction
Demonize: Increases physical and magical defense 50% and physical lifesteal 30% when HP drops below 40%.III2250
Thunder Belt+800 HP
+30 Mana Regeneration
+10% Cooldown Reduction
+40 Physical Defense
Thunderbolt: After using skills, the next Basic Attack deals extra True Damage equal to 2% of the user’s max HP.
The enemy target and surrounding units all take damage and are slowed for 1.5 seconds.
This effect can only be used once every 1.5 seconds
III2290
Cursed Helmet+1200 HP
+50 Magic Resistance
Burning Soul: Deals 1.5% of one’s max HP as magic damage per second to nearby enemies, and deals extra 50% of damage to minions.III1830
Guardian Helmet+1550 HP
+100 HP Regen
Recovery: Regenerates 1.5% of hero’s Max HP. Eliminating enemy heroes raises regeneration rate by 0.4%, while assists raises the rate by 0.2%, up to 3.5%. This effect wears off after 5s of the hero taking damage.III2400
Antique Cuirass+920 HP
+54 Physical Defense
+30 HP Regenaration
Deter: When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack up to 3 times.III2170
Oracle+850 HP
+36 Magic Defense
+10% Cooldown Reduction
Bless: Raises shield absorption and HP regeneration effects by 25%III2110
Athena’s Shield+900 HP
+56 Magic Resistance
+20 HP Regeneration
Shield: Get a damage-absorbing shield every 30s. Shield absorption amount grows as the match goes on, maxing out at 1150.III2050
Dominance Ice+500 Mana
+70 Armor
+10% Crit Chance Reduction
Unique Effect: +10% Cool Down Reduction
Arctic Cold: Lowers movement speed 5% and lowers attack speed 30% for nearby enemy heroes.III2160
Immortality+800 HP
+40 Physical Defense
Immortal: Resurrect 2s after dying and get 15% HP and a shield that can absorb 300-1000 pts of damage. Shield lasts for 3s. Cool down for this effect is 180s.III2120
Brute Force Breastplate+45 Physical Defense
+770 HP
Brute Force: Attacking an enemy will increase one’s capabilities, increasing movement speed 3% and physical attack 4%. This effect lasts 4s and can stack up to 4 times.III2120
Twilight Armor+1200 HP
+400 Mana
+50 HP Regeneration
Defiance: Physical Damage taken will not exceed 900 points. The cool down is 4s.III2260

Movement Items

Item NameStats & UniquePassive EffectsTierCost
Boots+20 Movement SpeedN.A.I250
Warrior Boots+22 Armor
Unique Effect: +40 Movement Speed
Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points, lasting 3s.III690
Tough Boots+22 Magic Resistance
Unique Effect: +40 Movement Speed
Fortitude: Reduces time-controlled 25%.III790
Magic Shoes+10% Cool Down Reduction
Unique Effect: +40 Movement Speed
N.A.III710
Arcane Boots+15 Magical Penetration
Unique Effect: +40 Movement Speed
N.A.III690
Swift Boots+15% Attack Speed
Unique Effect: +40 Movement Speed
N.A.III710
Rapid BootsUnique Effect: +50 Movement SpeedSide Effect: Dealing or taking damage slows hero’s movement speed by 45 points. Lasts 5 seconds.
III

750
Wizard Boots+300 HP
Unique Effect: +40 Movement Speed
Plunder: 80 gold will be awarded for assistsIII700
Demon Shoes+30 Mana Regeneration
Unique Effect: +40 Movement Speed
Mysticism: Eliminations of enemy heroes and assists regenerates hero’s mana by 10% while eliminating minions regenerates 4% of the hero’s mana.III720

Jungle Items

Item NameStats & Unique EffectsPassive EffectsTierCost
Hunter’s Knife
+20% Damage to MonstersGreed: Gets extra 20% EXP when Jungling
I280
Curse Sword
+30% Damage to MonstersGreed: Gets extra 30% EXP when Jungling
Regain 4% of HP and 10% of Mana/Energy
Gorge: Kill creeps to increase Damage by 0.5%. Up to 10 layers
II760

Pillager Axe
+30% Damage to MonstersGreed: Gets extra 30% EXP when Jungling.
Regain 4% of HP and 10% of Mana/Energy.
Gorge: Kill creeps to increase Physical Defense and Magical Defense by 3. Up to 10 layers.
II770

Nimble Blade
+30% Damage to MonstersGreed: Gets extra 30% EXP when Jungling.
Regain 4% of HP and 10% of Mana/Energy.
Gorge: Kill creeps to increase Physical Attack by 4. Up to 10 layers.

II
750
Star Shard
+30 Magic Power
+15 Mana Regeneration
Unique Effect: +30% Damage to monsters
Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill
Gorge: Increases damage by 0.5% on killing a jungle monster, stacking up to 2 times

III
1605

Beast Killer
+20 Armor
+20 Magic Resistance
Unique Effect: +30% Damage to monsters
Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill.
Gorge: Slaying jungle monsters increases one’s physical and magic defense by 3. Stacks up to 10 times.
III
1805

Raptor Machete
+30 Physical Attack
+15% Physical Penetration
Unique Effect: +30% Damage to monsters
Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill.
Gorge: Slaying jungle monsters increases your physical attack by 4. Stacks up to 10 times.

III
1650