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Teamfight Tactics – All Champions And Abilities Guide

This article is over 5 years old and may contain outdated information

Teamfight Tactics is out of Beta, and a whole slew of changes have occurred in the game. In this guide we will run through all Champions you can expect to find in the game, and their abilities and tier.

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Teamfight Tactics is out of beta, and a whole host of changes has occurred. Origins are gone, replaced by Elements. Lots of the Champions you may have used got replaced by new warriors, hungry for auto-resolved battle. In this guide, we will run through all the Champions in the game, their abilities, and their tier. Please note, the tier, in this case, means cost in-game, not their overall effectiveness or worth to strategy.

The list is broken up by Tier, which equates to how much Gold it takes to get a Champion, and when they start to appear in the game. Each entry shows the Champion name, followed by their Element, Class, and Ability.

Teamfight Tactics – All Champions and Abilities

Tier 1

Diana

  • Inferno
  • Assassin
  • Flame Cascade: Diana shields herself for a few seconds and creates three flame orbs that orbit her. Orbs explode when they contact an enemy, dealing damage.

Ivern

  • Woodland
  • Druid
  • Triggerseed: Ivern shields the lowest-health ally for a few seconds.

Kog’Maw

  • Poison
  • Predator
  • Living Artillery: Kog’Maw launches acid that damages a random enemy.

Maokai

  • Woodland
  • Druid
  • Sap Magic (passive): When an enemy spell damages Maokai, his next attack heals him.

Nasus

  • Light
  • Warden
  • Fury of the Dawn: Nasus temporarily enrages, gaining bonus health and damaging adjacent enemies each second for the duration.

Ornn

  • Electric
  • Warden
  • Lightning Breath: Ornn breathes lightning in a cone in front of him, damaging enemies and increasing their chance to be critically struck for the next few seconds.

Renekton

  • Desert
  • Berserker
  • Cull the Meek: Renekton damages adjacent enemies and heals himself for each enemy hit.

Taliyah

  • Mountain
  • Mage
  • Seismic Shove: Taliyah erupts the ground under a random enemy, knocking them toward her if ranged, or away if melee.

Vayne

  • Light
  • Ranger
  • Silver Bolts (Passive): Vayne passively deals bonus true damage every third attack based on the enemy’s maximum health.

Vladimir

  • Ocean
  • Mage
  • Drain: Vladimir damages a target enemy, healing himself for the damage dealt.

Warwick

  • Glacial
  • Predator
  • Infinite Duress: Warwick pounces onto the lowest-health enemy, stunning and damaging them. Applies on-hit effects.

Zyra

  • Inferno
  • Summoner
  • Rampant Growth: Zyra spawns two untargetable Flame Spitters on random hexes at the edge of the arena, which attacks the nearest enemy.

Tier 2

Braum

  • Glacial
  • Warden
  • Unbreakable: Braum raises his shield toward the furthest enemy, reducing incoming damage from that direction and blocking projectiles.

Jax

  • Light
  • Berserker
  • Counter-Strike: Jax gains a 100 percent dodge chance for the next few seconds, then briefly stuns and damages adjacent enemies.

Leblanc

  • Woodland
  • Assassin, Mage
  • Ethereal Chain: Leblanc sends a chain toward the nearest enemy, stunning and damaging them after a delay.

Malzahar

  • Shadow
  • Summoner
  • Shadow Swarm: Malzahar creates a portal that spawns minions. More star levels, more minions.

Neeko

  • Woodland
  • Druid
  • Blooming Burst: Neeko throws a seed at a random enemy that explodes three times in a larger and larger radius.

Rek’Sai

  • Steel
  • Predator
  • Furious Bite: Rek’Sai bites her target, dealing true damage.

Skarner

  • Crystal
  • Predator
  • Crystalline Exoskeleton: Skarner shields himself for a few seconds, gaining bonus attack speed while the shield holds.

Syndra

  • Ocean
  • Mage
  • Hydro Sphere: Syndra conjures a Hydro Sphere at a target location that damages enemies.

Thresh

  • Ocean
  • Warden
  • Deep-Sea Passage: Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies for a few seconds.

Varus

  • Inferno
  • Ranger
  • Piercing Arrow: Varus charges and fires an arrow, dealing damage to all enemies in a line.

Volibear

  • Electric, Glacial
  • Berserker
  • Thunder Bite: Volibear bites his target, dealing damage. Thunder Bite instantly kills enemies below a certain amount of health, fully restoring Volibear’s mana.

Yasuo

  • Wind
  • Blademaster
  • Last Breath: Yasuo instantly appears next to the enemy with the most items, attacking them multiple times in rapid succession and knocking them up for the duration.

Tier 3

Aatrox

  • Light
  • Blademaster
  • The Arclight Blade: Aatrox slams his sword in a circle in front of him, damaging enemies hit.

Azir

  • Desert
  • Summoner
  • Arise!: Azir summons an untargetable Sand Soldier near a random enemy that attacks whenever Azir attacks.

Dr. Mundo

  • Poison
  • Berserker
  • Adrenaline Rush: Dr. Mundo spawns a toxic cloud around himself that damages adjacent enemies and heals himself for the damage dealt for several seconds.

Ezreal

  • Glacial
  • Ranger
  • Ice Shot: Ezreal fires a shard of ice toward the lowest-health enemy, damaging the first enemy hit and applying on-hit effects.

Kindred

  • Shadow, Inferno
  • Ranger
  • Wolf’s Frenzy: Lamb tumbles away from her target while Wolf bites them, dealing damage.

Nautilus

  • Ocean
  • Warden
  • Depth Charge: Nautilus sends out a depth charge that seeks out the furthest enemy champion, knocking them up and stunning them for a long time.

Nocturne

  • Steel
  • Assassin
  • Steel Blades (Passive): Every three hits, Nocturne’s next attack is enhanced, damaging all adjacent enemies and healing him for a portion of damage dealt.

Qiyana

  • Inferno OR Ocean OR Mountain OR Wind
  • Assassin
  • Edge of Ixtal: Qiyana dashes to the side of her target and throws a blast of wind through them, damaging and stunning enemies it passes through.

Sion

  • Shadow
  • Berserker
  • Decimating Smash: Sion smashes an area in front of him after a delay, knocking up and damaging enemies.

Sivir

  • Desert
  • Blademaster
  • Ricochet: Sivir’s attacks temporarily bounce to nearby units.

Soraka

  • Light
  • Mystic
  • Equinox: Soraka temporarily calms an area around a random enemy, damaging enemies and preventing them from gaining mana while inside.

Veigar

  • Shadow
  • Mage
  • Primordial Burst: Veigar blasts an enemy with magical energy, dealing damage. Instantly kills enemies at lower star levels than Veigar.

Tier 4

Annie

  • Inferno
  • Summoner
  • Tibbers!: Annie summons Tibbers onto a nearby hex. Tibbers attacks nearby enemies while active.

Ashe

  • Crystal
  • Ranger
  • Ranger’s Focus: For the next few seconds, Ashe gains attack speed, and her attacks fire a flurry of arrows, dealing bonus damage.

Brand

  • Inferno
  • Mage
  • Pyroclasm: Brand launches a bouncing fireball, damaging enemies hit.

Janna

  • Wind
  • Mystic
  • Monsoon: Janna knocks back enemies in a large area and channels for a few seconds, continuously healing nearby allies.

Kha’Zix

  • Desert
  • Assassin
  • Arid Assault: Kha’Zix briefly becomes stealthed, becoming untargetable and causing his next attack to strike critically.

Malphite

  • Mountain
  • Warden
  • Unstoppable Force: Malphite throws himself toward a random enemy, damaging and knocking up nearby enemies when he arrives.

Olaf

  • Glacial
  • Berserker
  • Berserker Rage: For the rest of combat, Olaf gains a large amount of Attack Speed and Lifesteal for a few seconds and becomes immune to crowd control.

Twitch

  • Poison
  • Ranger
  • Spray and Pray: Twitch temporarily gains infinite range, and his attacks become piercing bolts that fly through their targets to the end of the board, damaging all enemies they pass through.

Yorick

  • Light
  • Summoner
  • Shepherd of Souls: Yorick blesses several of his lowest-health allies, reviving them as a Minion of Light when they die. More star levels, more targets.

Tier 5

Master Yi

  • Shadow, Mystic
  • Blademaster
  • Meditate: Master Yi becomes untargetable and significantly heals himself over a few seconds. After channeling, his attacks temporarily deal with bonus magic damage on hit.

Nami

  • Ocean
  • Mystic
  • Tidal Wave: Nami sends a massive wave toward a random enemy, damaging and knocking up enemies it passes through and granting allies it passes through bonus magic damage on hit.

Singed

  • Poison
  • Alchemist
  • Poison Trail (Passive): Singed passively leaves a poison cloud behind himself that damages enemies who stand in it.

Taric

  • Crystal
  • Warden
  • Cosmic Radiance: After a delay, Taric and all nearby allies become invulnerable for a few seconds.

Zed

  • Electric
  • Summoner, Assassin
  • Living Lightning: Zed creates an identical clone of himself behind his current target, copying his items as well. This clone can also cast Living Lightning.

Tier 7

Lux

  • Electric OR Inferno OR Glacial OR Crystal OR Wind OR Woodland OR Steel OR Ocean OR Shadow OR Light
  • There are ten copies of Lux in each game, one of each of the above elements.
  • Once you purchase one Lux, the other Luxes will become that element when you see them in your shop.
  • Avatar
  • Final Spark: Lux fires a giant laser that deals massive damage to enemies hit and restores mana based on enemies hit.

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Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.