The Outer Worlds is the next hit RPG game by Obsidian Entertainment, the creative minds behind Fallout: New Vegas. They were never shy to share this little detail when the game first came out, and many reviewers agree, it’s the best way to think about the game. However, one of the things that makes a Fallout title unique is the open-world direction of the game. Players can explore how they want to and roam around the world. Is The Outer Worlds going to have a similar experience?
Is The Outer Worlds an Open-world Game?
The Outer Worlds is a big game. It’s a title where players are going to have the flexibility to finish quests to fit their character best and come up with creative mechanics to work in their favor. There’s plenty to explore and learn about the science-fiction title. However, it seems the game is not precisely an open-world game where players can freely explore everything they see insight.
Related: Does The Outer Worlds Support Mods?
Players are going to have the opportunity to explore sections of the different areas of the game at their desired pace, and these are large areas. Players expecting a direct Fallout experience may want to stifle those expectations down a little bit.
Obsidian Entertainment had the opportunity to speak with Kotaku a little when the game first got announced. The developer said, “While we aren’t discussing the exact amount of areas, a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area.”
For those who didn’t play the 2004 Star Wars RPG, and you should, you went to several areas throughout the game had the chance to look through them. But you couldn’t immediately go to the final areas of the game. You’d explore an area, and then move on to the next one, and then come back to older areas. However, these previously visited locations are going to have small changes about them, depending on a player’s choices from their journey in the game.
It’s a difficult question to answer because there’s a sense of being open, and the creativity is there. But you can’t explore everything immediately. You’re going to need to unlock things, and there are loading screens between specific, larger environments. Despite it not being a textbook definition of an open-world, there’s a lot to do, and it’s a big game. It’s going to take a good chunk of time to complete, and you can always do it again, too.
The Outer Worlds is going to release for the Xbox One, PlayStation 4, Nintendo Switch, and PC through the Epic Games Store and Microsoft Store on Oct. 25.