Street Fighter V Dev: "We Underestimated The Popularity Of The Single-player Features"
Street Fighter V, one of the biggest release of 2016 arrived on retail shelves in February 2016. The game did not live up to the hype and expectations of the fans and faced some nasty criticism due to the lack of content. Capcom's Yoshinori Ono in a recent interview with our friend at GameInformer has apologized to fans and talked about the roadmap Capcom has made to address all those concerns related to lack of content in Street Fighter V.
"I think it's safe to say that we underestimated the popularity of some of the single-player features," Yoshinori said. "That said, we are excited about the two all-new single-player modes--character story and survival--and we have plans to continue to refine and expand those experiences."
Ono further added that around 8 years have passed since the release of Street Fighter IV, and the development team at Capcom is expected to work on Street Fighter V for this same period, if not longer.
"As we've stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time," he said. "For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together."
In addition to this, Yoshinori Ono also stated that single-player is not the only section Capcom is looking to improve in Street Fighter V, the development team also intend to improve the online multiplayer as well.
"We are putting in a lot of effort to smooth out the server problems and address issues such as rage quitters, which is affecting players' online experience," Ono said. "Once we are able to implement all the fixes we have in store, I'm confident fans will enjoy the online experience that much more."
How many of you felt cheated by Capcom with Street Fighter V? Share your opinion with us in the comment section below.