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Destiny 2 update 3.0.2 patch notes – so long, Shatterdive

Stasis is still busted, but at least Shatterdive has been tamed.

Update 3.0.2 is rolling out for Destiny 2, which means and update will be making it’s way to your gaming platform of choice very soon. The update is the usual list of fixes, with lots of balancing around elements of the Stasis subclass that have been causing some consternation for players lately.

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Shatterdive, the nutty ability that allows you to one-shot bonk other players in Crucible has been tamed. The damage it does to unfrozen targets has been reduced, the max range has been gutted, and the damage reduction you benefit from while doing it has also been nerfed. Has it been gutted in the same way as the Warlock Stasis melee? It is impossible to know until we get into the game when the servers come back up.

For now, you can find the full patch notes below, so that will give you something to read while you wait for Destiny 2 to come back online.

Combat 

Abilities 

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.  
  • Fixed an issue where Flawless Execution had a delayed trigger. 
  • Shatterdive  
    • Now has damage falloff vs. unfrozen targets. 
    • Max range damage reduced from 50 to 5. 
    • Damage reduction during ability reduced from 50% to 25%. 
  • Whisper of Fissures 
    • Reduced max/min damage vs. non-Super players from 42-22 to 30-4. 
    • Reduced max/min damage vs. super players from 42-22 to 16-2. 
    • Reduced detonation radius vs. players from 10m to 9m. 

Weapons

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun. 
    • It will be replaced with Swashbuckler. 
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration. 
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec’s Sin Exotic helmet. 
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits. 
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting. 
  • Fixed a bug where MIDA Multi-Tool’s catalyst wasn’t dropping. 

Activities 

  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties. 
    • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity. 
  • This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude. 
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once  a player returned to orbit. 
  • Fixed an issue where some players could not progress through New Light if they lose Zavala’s Gift. 

Strikes

  • Fixed an issue where some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike. 
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow’s Harbor and be unable to complete the Scarlet Keep strike. 
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available. 
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes. 

Raids and Dungeons 

  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph. 
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.  
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters. 
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time. 
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid. 
  • Fixed an issue where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid.  
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt. 
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash. 
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon. 

Gambit 

  • Removed “Might of the Traveler” Gambit weekly bounty. 
  • Fixed an issue causing high value targets to drop more motes than intended. 

Crucible

  • Fixed areas where players could exit the environment in the following Crucible maps: 
    • Exodus Blue 
    • Widow’s Court  
    • Twilight Gap  
    • Cauldron 
  • Fixed an issue where Rumble matches were not entering overtime. 

Rewards 

  • Added missing lore tab for the Starfarer 7M Dawning ship. 
  • Fixed an issue where some quests provided by Eris used “challenge” iconography but didn’t grant Powerful rewards. 
    • Iconography changed to normal quest branding. 
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the “Coup de Grace” Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.  
  • Fixed an issue where powerful rewards from the Season of the Hunt mission “Coup de Grace” were not correctly gated weekly, per class.  

General 

  • Optimized Lighting on PC GPUs to help increase performance. 
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5. 

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Author
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.