Rocksteady Studios spent a lot of time crafting Suicide Squad: Kill the Justice League‘s Metropolis. That’s exactly why these Scan Riddles are here: to force you to appreciate each DC landmark.
In between quick bursts of shooting good guys turned bad guys and jetpacking through the skyrockets of Metropolis, you’ll find yourself running into side activities that boost world exploration. Huh, I wonder where I’ve seen that before. Unlike Marvel’s Spider-Man 2‘s Mysterio, who decided to show up to cause some refreshing and engaging mayhem, the Riddler is just here to drop some annoying riddles.
Like it or not, if you’re a completionist like me, solving the Riddlers’ Scan Riddles is just another thing standing between you and that platinum trophy. In this guide, I’ll show you every location you need to scan to solve every Scan Riddle in Suicide Squad: Kill the Justice League.
All Suicide Slums Riddle Solutions in Suicide Squad
What to Scan
Here, studying her crystal ball, the city’s mystic knows it all.
Scan the Madame Xanadu building east of the golden statue.
In quiet crypts, the city’s best take Viking-like eternal rest.
Scan the Valhalla building near Green Lantern’s fortress.
A toast to those who came before, a bronze-cast Lex progenitor.
Scan the gold statue in Green Lantern’s fortress, near the GoldStar Inc. building.
All Bakerline Riddle Solutions in Suicide Squad
What to Scan
Outside the science center’s wall, find something big that once was small.
Scan the atom statue in the Science Center, right in the north corner of Bakerline.
In Bakerline, a renter’s choice, and there resides the people’s voice.
Scan the Sullivan Palace appartment building.
Printing stories to astound this planet makes the news astound..
Scan the Daily Planet building, or the giant globe on top.
About the author
Though Cande started her journey in the video game industry as a localization specialist six years ago, she soon realized that her true calling was to annoy NPCS, smash virtual pottery, and complete every side quest available in RPGs. Throwing that useless degree out of the window, she has been writing professionally for the past three years ever since. Her passion for games dates to 2006, when she mounted a Chocobo for the first time. Under Nintendo and Square Enix's chokehold, she will willingly pour hours upon hours into reaching 100% completion in the longest roleplaying games ever made. But hey, who needs fresh air and sunlight when you can just live in Ivalice?