The best races for each class in Baldur’s Gate 3

Who will you start out with?

Screengrab via Larian Studios

Each of the classes in Baldur’s Gate 3 rely on several factors and usually prefers certain ability scores over others. For example, a cleric uses its wisdom modifier to use spells rather than intelligence. Hence, you want your cleric character to have a higher wisdom score, but they’re also powerful forward fighters, so a few points in constitution and strength are useful. All of the races in Baldur’s Gate 3 have racial features that provide additional attributes to individual abilities, making some ideal starting choices over others.

Cleric

Hands down, you want to make sure your cleric has a high wisdom score. The better their wisdom score, the higher chance your spells hit incoming enemies, and makes them more potent. Clerics are also strong fighters, and having high strength and a decent constitution score is essential. You probably don’t need to rely on dexterity, along with intelligence. However, charisma can also prove useful because you add your proficiency score to your charisma saving throws, proving exceptionally useful during combat.

  • Human
  • Shield and Gold Dwarf
  • Half-Elf

Fighter

A fighter is your bulky attacker. They’re skilled in combat, and you can choose to make them viable at ranged or melee, depending on your preference and how you want to build your party. Strength, dexterity, and constitution are your most important skills, making them a much more physical character. They usually have lower intelligence, wisdom, and charisma scores.

  • Elf
  • Drow (more dexterity-based)
  • Githyanki
  • Shield Dwarf
  • Strongheart Halfling

Ranger

The ranger is your more dexterity-based combatant, who knows a mild degree of spells with various skills. You want to focus on having a high dexterity for combat, good wisdom for your spells, fair constitution, and better-than-average strength and charisma. You don’t need to worry about intelligence as much, and if you must have a lower charisma for higher, more critical abilities, that’s a good choice.

  • Elf
  • Drow
  • Human
  • Half-elf
  • Lightfoot Halfling

Rogue

The rogue is the sneaky assassin of your group. They are notoriously good at entering the shadows and attacking foes by surprise, dealing incredible amounts of damage. Much like a ranger, you want to have a higher dexterity ability, but you also want a decent amount of intelligence for your saving throws. Several unique skills like perception and insight are helpful for a group, and they rely on wisdom, making it an excellent ability to have higher than usual. To make sure your rogue doesn’t die after a few hits, having a good constitution score also goes a long way.

  • Elf
  • Drow
  • Human
  • Half-elf
  • Lightfoot Halfling

Warlock

Warlocks have decided to give themselves over to an all-powerful being in exchange for incredible spells. The primary skill feeding warlocks is charisma, so you want to make sure this is high. You want to keep your warlock at a distance, primarily doing spellwork, but you don’t want them to be too squishy. Having a decent constitution and dexterity scores could benefit you to stay alive longer. Several of your skills, such as arcana, investigation, history, or religion, require a decent intelligence score to effectively use them.

  • Asmodeus and Mephistopheles Tiefling
  • Human
  • Half-elf
  • Lightfoot Halfling

Wizard

The final choice is the wizard, another powerful magic practitioner with a variety of spells available to them. Their primary ability score is intelligence, making that your most practical choice. Much like a warlock, you don’t want them to be too squishy, so having points in dexterity and constitution are vital, so they’re not going down every encounter. If you want them to be useful during conversations and potentially getting themselves out of a mess, a decent charisma score helps.

  • High Elf
  • Asmodeus and Mephistopheles Tiefling
  • Human
  • Half-Elf