Last Updated: December 22th, 2025
• Revamped the ranking and the details of the units that were rebalanced recently.
This is our UTD (Universal Tower Defense) tier list, ranking all units from best to worst based on their strength across all game content. It should serve you as a guide on which units to prioritize when it comes to getting and upgrading them. Note that UTD is still a fairly new game and that the meta can change soon. We’ll make sure to keep testing out all the units and updating the tier list with new information daily.
Universal Tower Defense Units Tier List
Tiers Explained
- S+ Tier: The overall strongest units in Universal Tower Defense that you’ll want to use for almost every stage.
- S Tier: Very strong units that you’ll use together with the meta units, depending on which stage you’re playing.
- A Tier: Strong units that can replace some S+/S-tier units, but more often than not they’ll be suboptimal choices..
- B Tier: Decent units that can work as DPSs/supports for the early game, but higher-rarity supports will almost always be a better choice.
- C Tier: Mediocre units that can serve as DPSs in the early game, but they don’t have enough utility to be useful for harder stages.
- D Tier: Weak low-rarity units that you’ll probably never even have to use.
The tier list above is the general ranking of all units in UTD (Universal Tower Defense). Note that we only included the evolutions for units that have them, as every unit was rated with maximum Etherealization bonuses, maximum level, maximum stats, and everything else decked out. More information about each unit’s strengths and weaknesses, the ranking factors, and other details is below.
BEST BUILDS: Check out our Universal Tower Defense Best Unit Builds guide to learn everything about the best traits, relics, stats, and other build details for every unit.
Ranking Factors Explained
Here is the list of ranking factors we took into account when compiling our Universal Tower Defense tier list above. Note that there are a lot of details about each unit and that the game is still fairly new. So, be ready for many updates and ranking changes as we test each unit out more. Unit details are in the section below.
- DPS vs Supprt vs Support/DPS: Some units provide only DPS, some only support, and others provide both DPS and support (support/DPS). Generally, you’ll want all the utility that you can get, making units that are support/DPS more desirable, if they can match pure DPSs output, of course.
- Rarity: Rarer units will have higher base stats, more upgrades, and evolutions, making them stronger in general, especially for Infinite and other modes where the low cost of low-rarity units won’t matter.
- DPS & Other Stats: DPS will be the main thing limiting you from clearing certain stages with high-HP bosses. Also, range, max placement count, and other stats will affect how much total damage that unit will be dishing out during a stage.
- Utility & Support Passives: Units that have OP passives, such as buffs for allies, extra DPS for themselves, slow/CC, and DoTs, will all have extra value compared to the units that don’t have any extra utility.
- Evolutions: Units with evolutions should be your priority, as investing in them makes much more sense long-term. Plus, most of the strongest units in the game have evolutions.
- Etherealization Bonuses: Some units have extremely good Etherealization bonuses, while some have weak ones. Therefore, some units should be a higher priority, as their duplicates can provide more value compared to the duplicates of some other unit.
- Targeting: Units with Hybrid and Air targeting are indispensable for most harder modes and stages. Therefore, it’s important to get at least a few of those.
- Placement Count: The higher the maximum placement count of a unit, the higher its total DPS will be. This isn’t important for most stages, but for those with very high-HP bosses, you’ll need as much DPS as you can get.
S+ Tier – Best Units in Universal Tower Defense
| Unit | Unit Details & Ranking SUmmary | Best Trait & Stats |
|---|---|---|
![]() Jinoo (Monarch) | [Jinwoo] Secret Dark Hybrid • Summons Shadow Soldiers that deal damage to enemies • Can buff its own summons, increasing the Damage they deal • Uses Mana to cast skills, regenerating it with Takedowns • Insane stats all around and excellent buffs from Etherealization • Arguably the strongest unit in UTD, capable of soloing most content | Ruler Damage |
![]() Spade (Donut) | [Ace] Mythic Fire Hill • Inflicts Burn for 100% Damage for 4 seconds with attacks • Bypasses all Armor on enemies, which is OP for some stages • Gains scaling Range and Damage with each Burn inflicted • Has a full AoE attack and insane stats all around once fully upgraded • One of the overall strongest DPS units in Universal Tower Defense | Astral Cooldown |
![]() Virtual Idol (Super Star) | [Miku] Mythic Light Hybrid • Provides massive buffs to Damage or Range to all units in range • By far the overall best full Support unit in the game • Etherealization and Evolution increase her buffs further • Essential unit for clearing most end-game content | Artificer Range Buff Pot. |
![]() Berserker (Enraged) | [Kenpachi] Mythic Light Hybrid • Deals insane damage in a big full AoE area • Extremely good with the Ruler Trait, as it has 1 maximum placement • Ignores 50% of Elemental Restrictions on Armor/Hyperarmor • Slows enemies by 20% and increases their Damage taken by 15% • One of the best full AoE DPS/Support units in Universal TD | Ruler Cooldown Damage |
![]() Fastcart | [Speedwagon] Epic Fire Ground • Gains 5% more Income with no DPS units in its range (Ethereal 2) • The only true Farm unit in the game • Extremely OP for accelerating upgrades in most stages | Fortunate Range |
S Tier – Very Strong Units
| Unit | Unit Details & Ranking SUmmary | Best Trait & Stats |
|---|---|---|
![]() Sasku (Chakra) | [Sasuke] Mythic Dark Ground • Stuns enemies with its attacks (65% Chance at Ethereal 6) • Can dodge enemy attacks, making it useful against bosses with stun • Deals DoT DMG to all enemies in range after 30 stuns (Evolution) • Has an active ability that deals nuke DMG • One of the best CC/DPS units in the game | Ruler Cooldown |
![]() Kriatu (Cheater) | [Kirito] Mythic Ice Ground • Gains DPS buffs and follow up attacks as he lands critical hits • Has a full AoE attack on last upgrade and very high stats all around • Gains unique buffs in Virtual Realm, making it absolute meta for that mode • Has one of the highest total DPSs out of all units in UTD | Duelist Cooldown |
![]() Shunks (Conqueror) | [Shanks] Mythic Rose Ground • One of the few units in the game with Stun Immunity • Buffs the Damage of all units in range when the boss spawns • Applies Stun with its attacks for 3s (extra duration on distant enemies) • One of the best and most versatile Support units in the game | Ruler Cooldown |
![]() Admiral (Magma) | [Akainu] Mythic Fire Hybrid • Spawns puddles of lava with attacks, confusing enemies and applying Burn • Is one of the best units for applying Burn in the game • Confusion it applies is great for slowing down enemies • Very good support unit even before you evolve it | Eternal Cooldown |
![]() Scarlet Maid (World) | [Sakuya] Exclusive Light Hybrid • Applies various debuffs to enemies in range, depending on chosen skill • Has the longest slow in the game at Ethereal 6 • Fills her Time Gauge by getting Takedowns to activate skills • Deals solid damage and can work as a versatile support on any team • One of the best support units for dealing with swarms of enemies | Ruler Astral Cooldown |
![]() Dragon Guy (Silverite) | [Ragna] Secret Ice Hybrid • Stuns and slows enemies with its attacks • Gets stunned when using Resolve, charging up the Trance • Gains extra stats and new abilities when entering the Trance • Works more as a support unit rather than a DPS | Ruler Cooldown Damage |
A Tier – Strong Units
| Unit | Unit Details & Ranking SUmmary | Best Trait & Stats |
|---|---|---|
![]() Psycho (100%) | [Mob] Mythic Rose Hybrid • Inflicts Wind Shear DoT with its attacks, dealing extra damage • Slows enemies that enter 30% of its range • Has extremely high range and decent other stats • Performs really well as a support/DPS with Hybrid targeting | Ruler Range |
![]() Rule (ROOM) | [Law] Exclusive Water Ground • Switches between two modes, gaining different stats • Increased DPS, Stun, and other buffs against bosses • Can teleport enemies back with his active ability • One of the best boss-killers/supports in the whole game • There are better DPS units for the hardest stages | Ruler Range |
![]() Shakumira Evo | [Shikamaru] Mythic Dark Ground • Slows enemies with his passive and gains increased Range • Has decent DPS but not as good as other evolved Mythic units • Can stun the strongest enemy for 15s with its ability (Ethereal 6) • Works mostly as a support but can be a starter DPS | Eternal Cooldown |
![]() Lulu | [Lelouch] Secret Dark Hybrid • Applies various CC to enemies with its abilities, relying on Cooldown • Has extremely high single-target DPS once fully upgraded • Doesn’t deal damage before the last upgrade • Very expensive to max out, making it weak for short stages | Ruler Astral Cooldown |
![]() Cyborg (Fearless) | [Genos] Mythic Fire Hill • Has excellent Range and applies Burn with its attacks • Deals more damage when attacking Burning enemies (Passive) • Gains scaling Damage and free upgrades (Evolution) • Gets a nuke ability on its last upgrades when evolved • One of the best Mythic Hill units for stacking Burn | Eternal Cooldown Damage |
![]() Rogue Oni | [Obito] Exclusive Fire Ground • Excellent full AoE DPS for dealing with regular mobs • Applies an 80% DMG burn when attacking 6+ enemies • Gains Range and Damage with more Burning enemies (Ethereal 6) | Ruler Cooldown Damage |
![]() Namo | [Nami] Rare Water Hybrid • Decent Hybrid DPS for the early game once fully upgraded • Enemies hit generate 3x Money, making it an OP farm unit • Doesn’t require any upgrades to make its passive work well • Can’t generate as much money as Fastcart during the early waves | Any Trait Cooldown |
B Tier – Decent Units
| Unit | Unit Details & Ranking SUmmary | Best Trait & Stats |
|---|---|---|
![]() Footballer (Ego) | [Isagi] Exclusive Fire Ground • Buffs own damage based on strongest enemy’s missing HP (max 75%) • If he fails to kill an enemy, he buffs the strongest allies in range • Has fairly decent stats but relatively underwhelming passives | Ruler Cooldown |
![]() Ruka | [Rukia] Legendary Ice Hybrid • Applies Freeze with her attacks like other Ice units • Gets Hybrid targeting on its last upgrades • One of the best low-rarity CC supports if you can lower her CD enough | Eternal Cooldown |
![]() Nejo | [Neji] Epic Wind Hybrid • Applies Knockback with its attacks after Upgrade 5 (Ethereal 6) • Buffs the Crit Chance of all allies in range • One of the best low-rarity support units early on | Eternal Cooldown |
![]() Zorus | [Zora] Legendary Dark Ground • Places traps that can CC/apply DoTs • One of the best low-rarity support units • Gains increased trap spawns at Ethereal 6 • Especially good for slowing down bosses in difficult stages | Eternal Cooldown |
![]() Pebble | [Lee] Legendary Rose Hybrid • One of the best low-rarity DPS units because of its passive • Applies Knockback with its attacks while gaining Damage • Increases enemy Damage taken by 10% (Ethereal 6) • Cheaper to place and upgrade than most other low-rarity units | Eternal Cooldown |
![]() Orahemi | [Orihime] Rare Rose Hill • Shields a unit from Stun every 20s at max upgrades • Excellent for stages where bosses can stun your units • She isn’t required for that many stages | Any Trait Range |
C Tier – Mediocre Units
| Unit | Unit Details & Ranking SUmmary | Best Trait & Stats |
|---|---|---|
![]() Gen | [Gin] Legendary Fire Ground • Gains Damage based on its Range stat • One of the highest-range low-rarity DPS units at max upgrades • Doesn’t have any utility like Pebble or Zorus | Eternal Range |
![]() Greybeard | [Blackbeard] Legendary Dark Ground • Deals +65% extra DMG to Armored enemies (Passive) • Gains Range and Damage as it gets kills (Ethereal 6) • One of the best low-rarity units for Infinite mode • Isn’t that OP for shorter stages before you deck him out | Eternal Cooldown |
![]() Masked Ninja | [Kakashi] Epic Fire Hybrid • Buffs other Team 7 units, giving them bonus Range and Damage • One of the few low-rarity units that can target Air enemies • Cheaper to place and upgrade compared to most other low-rarity units | Any Trait Cooldown |
![]() Triple Threat | [Zoro] Epic Rose Ground • Gains extra Damage and Range from its passive and Etherealizations • One of the best low-rarity Ground DPS units • Can have extremely high Range with all the bonuses active | Any Trait Cooldown |
![]() Fire Foot Cook | [Sanji] Epic Fire Hybrid • Decent DPS and other stats once you max him out • Gains extra value if you can reliably apply Burn on enemies • Gains a huge Range buff with its 2nd attack (Upgrade 5) | Any Trait Cooldown |
D Tier – Weak Units
| Unit | Ranking Summary & Best Relics, Traits, & Stats | Best Trait & Stats |
|---|---|---|
![]() Gaaru | [Gaara] Rare Water Ground • Stuns enemies with its attacks when fully upgraded (doesn’t work) • Has only 2 maximum placement, which isn’t good • It is one of the few units in the game with Stun Immunity (Passive) | Any Trait Cooldown |
![]() Ranji | [Renji] Rare Wind Ground • Gains Damage from its passive and Etherealization levels • Lower DPS compared to most other Rare units • Lower Range and higher Cooldown than most Rare units | Any Trait Cooldown |
![]() Roku | [Goku] Rare Fire Ground • Gains %Damage with every attack, resetting each wave • The passive won’t stack enough with Wave Skip active • Even with the passive stacked up, it isn’t a good unit | Any Trait Cooldown |
![]() Nutaru (Kid) | [Naruto] Rare Water Ground • Okayish Ground DPS for the early Story stages • Most of its passives and Etherealization bonuses are bad/hard to proc • Requires a Mythic unit for the E6 bonus to work | Any Trait Cooldown |
![]() Laffy | [Luffy] Rare Wind Ground • Gains Range with more unique Pirate Crew units on the team • Has very low base Range and other stats • One of the worst DPS units in the whole game | Any Trait Cooldown |
Universal Tower Defense Tier List FAQ
The overall best DPS units in Universal TD right now are Jinoo (Monarch), Kriatu (Cheater), Spade (Donut), and Berserker (Enraged).
What are the best Support units in Universal Tower Defense?
The overall best support units in Universal TD right now are Rule (ROOM), Virtual Idol (Super Star), Lulu, Admiral (Magma) Shunks (Conqueror), Scarlet Maid (World), Namo, and Fastcart.
What are the best Air/Hybrid DPS units in Universal Tower Defense?
The best Air DPS units in Universal TD right now are Spade (Donut), Dragon Guy (Silverite), Scarlet Maid (World), Jinoo (Monarch), and Berserker (Enraged).
What are the best Ground DPS units in Universal Tower Defense?
The best Ground DPS unit in Universal TD right now is Kriatu (Cheater).
What are the best beginner units in Universal Tower Defense?
The best beginner units in UTD right now are Admiral, Pebble, Masked Ninja, Nejo, and Fastcart.
That does it for our UTD (Universal Tower Defense) units tier list. To learn what’s meta in other popular experiences, check out our other tier lists, including our The Forge weapons tier list, The Forge runes tier list, and Anime Final Quest tier list!
Published: Dec 17, 2025 09:52 am