Baldur’s Gate 3 – Best Perks of Being Evil (But Not Dark Urge)

While there are obvious perks to being bad in Baldur’s Gate 3, there’s also joy to be found for evil characters that have no shame.

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Screenshot by Gamepur

Baldur’s Gate 3 gives players an unprecedented level of freedom in their playthroughs. Regardless of which character they choose or create, they’re able to carve their own path and do pretty much anything they can think of. This, of course, leads to some very questionable choices.

However, there’s nothing wrong with being evil. In fact, there’s an entire Origin called The Dark Urge that’s built around doing horrific things to characters as players progress through their journey. In this article, though, we’ve outlined the best perks of being evil that don’t have anything to do with Dark Urge.

Related: 5 Baldur’s Gate 3 NPCs that Should Be Party Member Companions

All Choices and Quests Are Much More Interesting With an Evil Character in BG3

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Screenshot by Gamepur

From Act 1 in Baldur’s Gate 3, there seem to be very clear good and evil choices. For example, it’s possible to get the Tieflings to leave Druid Grove without the Druids slaughtering them or sending them to die at the hands of Goblins. But that path feels very linear with a foregone conclusion.

When playing as an evil character, there’s no set path. We spent hours exploring every option in Act 1 of the game to see which one would benefit us most because we played as a selfish character that doesn’t care about anyone else.

At every turn, there’s a great opportunity hidden behind a hideous deed. One example is that it’s possible to kill the druid healer and take all her stuff without anyone noticing. Then, players can head out to the Goblin camp after rescuing Sazza to gain the brand of The Absolute and find a roundabout way of earning even more loot from the Goblin Priestess in the Goblin Camp.

Playing as an evil character with no morals makes Baldur’s Gate 3’s story feel like a true D&D campaign. Anything goes, and while the other characters will object or approve from time to time, there’s no going back once a bad decision has been made, and dealing with the fallout, thinking in the moment about potential solutions, is genuinely thrilling.

Killing Important Characters Makes for a More Engaging BG3 Story

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Screenshot by Gamepur

There is nothing more satisfying than killing important characters in Baldur’s Gate 3. We’ve killed Lae’zel and Halsin, and all our friends think we’re monsters. But we don’t care because we’re living our character’s life and motives exactly as we intended them to be from the character creation screen.

Lae’zel is rude when players first meet her, almost murdering the player before yelling at them when she gets stuck in a cage. Halsin is a bear who doesn’t explain who he is until after the player lobs a rock at him. Our character has no time for rudeness or druids hiding in bear form, so we killed both these characters and pleased the Tieflings and Goblins as we did it.

A character’s moral compass is one that players create as they play. There’s no point in being evil in certain dialogue choices but not following through on what that character would do when given the choice. We decided early on that Lae’zel was dying if we ever got the chance to kill her and we still don’t regret it. We felt bad about Halsin when we realized he was a druid, but our character cares more that they’re able to walk around the Goblin Camp freely so his body can rot for all they care.

For some players, and we’re not saying this doesn’t include us, killing important characters is all about laziness. It’s possible to steal amazing gear from these characters or just avoid a lengthy quest with a simple tap of a button. It’s harsh, but sometimes it’s easier to just kill people.

Nothing is Off Limits in BG3 When You’re Evil

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Screenshot by Gamepur

Baldur’s Gate 3’s world makes it tempting to play as a hero because they’re the best people in that world. They’re renowned, everyone loves them, and they seem to have all the best stuff. If players reject that mindset and choose to be evil and selfish, they suddenly get to do so much more than heroes do.

For example, a hero would never antagonize Halsin in the Goblin Camp and let him kill the Goblin children who were throwing stones at him. A hero would never stick it to Lae’zel for being rude while dangling in a cage and let the Tieflings kill her, but an evil character would.

D&D is all about doing whatever a character would do in the moment. Living that ideal without the pressure of wanting to be a hero is so freeing and makes for some brilliant moments. For us, the best bit about being evil is double-crossing everyone we make promises to. Heading off to complete a quest in a new area but taking on new jobs to kill that first group from the second one is completely normal and makes players feel like true wandering adventurers.

Later in Act 1, we rescued a poor Tiefling called Pandirna, who had been tricked by a bad Druid, causing her to be paralyzed. She kindly let us access the room she was guarding, so we used Astarion to steal her treasure. Being evil doesn’t mean killing everyone. It just means doing whatever a character desires. It just so happens that usually, that desire is for the stuff other people have.

Encounters and Moments In BG3 Most Others Will Never See Start to Pop up

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Screenshot by Gamepur

Being evil and making evil choices that other players would never make opens up so much unseen content in Baldur’s Gate 3. Despite many players being hundreds of hours ahead of us, we still manage to surprise them with the scenes we see in situations they’ve long since completed.

A great example of this is in the Goblin Camp. Many players don’t bother taking the mark of The Absolute from the Goblin Priestess, but if they do, they’ll see a unique cutscene where Gut gets murdered, and the player is freed from jail with no repercussions. It adds to the story in a way that makes the world feel more well-rounded.

The other benefit of these scenes is that they often lead to loot that other players won’t touch or have no idea even exists. With the mark of The Absolute, players can take Absolute-exclusive armor from Gut and wear it with no drawbacks. These scenes can even lead to other off-the-beaten-path cutscenes or encounters that make quests easier to complete thanks to notes or keys found along the way.

An Evil Character in BG3 Will Make Players Laugh Out Loud

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Screenshot by Gamepur

We can’t tell you the number of times we’ve laughed out loud at Baldur’s Gate 3 because we were making evil choices. The first was when Lae’zel died to a single Tiefling hit after acting so tough. The second was when Gale got super stressed out with us for not wanting to give him an artifact before saying he’d stick around anyway. The third was when we booted a squirrel so hard at a tree that it exploded in blood, but that thing had it coming.

Hundreds of tiny moments are purposefully hilarious in this game and loads more that are unintentionally funny. At one point, we accidentally stole a chest, and when confronted, we decided our character was so stubborn that they wouldn’t admit they’d taken anything. We put the game down and walked away to laugh when they were sent to jail, and we realized we’d gotten them locked up with no idea how to get them out.

Baldur’s Gate 3 is a game where it’s so easy to make fun out of nothing, and experimentation through evil deeds is often the way. Even something as simple as speaking to a strange Ox can have an impact that stretches through each Act and leads to the discovery of a sinister sentience.

There’s no Right or Wrong Way to Play BG3

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Screenshot by Gamepur

No matter what anyone says, there’s no right or wrong way to play Baldur’s Gate 3. Sure, there are optimal ways to speedrun it and earn certain pieces of gear, but players’ interesting choices weave each story.

We recommend players really think about the type of character they want to create and use that mindset to determine everything they do. It makes the game more fun to play and so much more immersive. It also gives people something new to talk about among a group of fans, provided they can ignore the looks of shock and disgust some evil choices justifiably draw.