Detroit: Become Human has been one of the most impressive games at E3 2016 and, despite still lacking a release date, it is already much anticipated. This is mainly because the devs behind Fahrenheit and Heavy Rain are working on it and it looks really good.
In order to achieve such graphical results, David Cage and his team at Quantic Dream had to work on a completely new engine, which was showcased a few years ago through the tech demo called Kara (she’s now one of the protagonists in Detroit) and is heavily focused on making lighting look realistic.
“We wanted to push the limits with Detroit and have an engine that would offer us more features regarding cinematography in particular,” Cage told the PlayStation Blog. “So we wanted to work on realistic lighting, especially. So we developed an entirely new engine from scratch pretty much.”
Sure this isn’t anything surprising for those who know Quantic Dream. The French developer has always been very keen in developing new technologies, especially when it comes to create tools able to make facial expressions more believable. In fact, Heavy Rain and Beyond: Two Souls, together with Team Bondi’s L.A. Noire, are among the best looking titles now available from that perspective.