Qing Yan build guide for Gunfire Reborn

Get up close and personal with the Falcon of Gunfire Reborn.

Qing Yan is the falcon hero within Gunfire Reborn, and one of the more difficult classes to play thanks to his close-range specialization. With proper build strategy, however, Qing Yan can easily surpass his peers in combat power, resulting in end-game cumulative damage of well over 100 million.

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With such power comes a few drawbacks, though. Qing Yan struggles to damage enemies beyond close range, and taking damage is guaranteed (especially in later difficulty levels). Thus, this character pairs very well with a long-range specialist hero such as Tao or Lei Luo. Solo clearing is more than plausible if proper weaponry has been appropriately leveled, though some newer players may struggle in the late game.

Related: Gunfire Reborn character tier list – Best characters in Gunfire Reborn

Qing Yan build concept

As Qing Yan is a close-combat brawler, players should immediately seek out ascensions and scrolls that offer increased survivability. Qing is one of the fastest heroes (necessary for dodging incoming projectiles), but does not have a shield which regenerates outside of combat; instead, Qing has armor which can only be regenerated under specific conditions.

Shotguns can also help shred enemies if the two abilities aren’t currently cutting through the mobs, but use caution with the Argus — it pushes enemies away from the blast, which could leave them outside of Cleave range. Only under dire circumstances should Qing use larger weapons such as the Big Hippo or Bone Dragon, as they greatly mitigate his speed — one of the greatest tools in his arsenal.

Early game Qing Yan build

As mentioned, one of the first ascensions should be an armor recovery tool, meaning either Regen Hit or Defensive Cleave. Whichever happens to proc, players should chase that specific tree (either Fleeting Scud or Fatal Wings) until the damage output is reliable enough to keep Qing alive within a mob. Qing Yan’s default Leap offers a 20% armor restore: if you aren’t getting the ascension and scroll drops necessary, default to the Fleeting Scud tree until logic dictates otherwise.

Regen Hit (Fleeting Scud tree)

Screenshot by Gamepur

Regen Hit allows Qing to regain armor every time he uses his Leap ability (primary ability), even if he misses. The initial perk level gives 40% armor on hitting an enemy, and 20% on miss. At the final stage of this perk, a single Leap regains all armor regardless of hitting an enemy or not. If taking the Fleeting Scud tree for survivability, the following perks should be considered, in order from best to worst.

Steel Armor

Screenshot by Gamepur

Iron Scud

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The All or Nothing caveat

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Enhancing the damage of Leap also increases the amount of armor recovered, as the armor recovery is calculated and applied after All or Nothing procs. If you see this ascension, and you have Regen Hit, it’s worth bypassing Steel Armor and Iron Scud for the increased damage and recovery, unless you’re struggling against enemies.

Defensive Cleave (Fatal Wings tree)

Screenshot by Gamepur

Defensive Cleave only offers 10% armor received per enemy struck with Cleave, but this is mitigated with proper positioning at the opening of an encounter. Defensive Cleave alone won’t be enough to keep Qing alive, however, and should be accompanied with the appropriate scrolls, again listed from best to worst.

Absolute Advantage

Screenshot by Gamepur

Cleave Carnival

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The Easy Kill caveat

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If you’re within the first Act, grab this if you’re comfortable with your survivability. It’s rarer than others, but the increased damage can allow players to kill bosses within seconds in later Acts, especially if they’re able to farm certain boss attacks. In later Acts, the increased damage likely won’t come to fruition in time.

Mid to late game builds with Qing Yan

Your initial ascension selections will determine where you’re building Qing Yan in the late game. Mid-game, Qing Yan can comfortably operate with all trees. Once survivability is secured, players should focus on pushing the maximum amount of damage as quickly as possible.

Fleeting Scud Tree

Fleeting Scud is all about closing the distance, and Qing should close the distance for every new room. Thus, Qing players should all have some ascensions within Fleeting Scud to ensure they’re closing the distance while imparting the maximum damage. In order from most to least desirable, with all listed ascensions having a place within builds:

Last Breath

Screenshot by Gamepur

Gigantic Explosion

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All or Nothing

Screenshot by Gamepur

Fatal Wings tree

The second part of the Qing loop is the Cleave and weapon-centric DPS, so picking up a few ascensions here can go a long way. If you haven’t managed to pull Easy Kill in the first Act, don’t get too wild with this tree.

Fierce Wings

Screenshot by Gamepur

Absolute Advantage

Screenshot by Gamepur

Combat Expertise – Hybrid

The entire center tree of Combat Expertise has a place in every build, but first spec into your primary trees if given the option. While all skills have a place in specific builds, here’s our listing from best to worst,

Nova Shockwave (If All or Nothing has been selected)

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Close Combat

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Last Stand

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Fully Equipped

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