Latest Video Games News and Updates

  • Steam For Mac Launched Today

    Valve Steam Mac launched today, May 12. On subsequent Wednesdays, additional collections of Mac titles will become available, each designed to highlight specific functionalities of Steam on the Mac.

    The first collection of Mac titles will demonstrate "Steam Play," which allows customers to purchase a game once and play it on all Steam supported platforms.

    Portal, in addition to supporting Steam Play, will be the first of Valve's Source engine based games available on the Mac. Native OS/X support for the Source engine is also available immediately to licensees for use in their games.

    Among the initial titles available on Wednesday will be Runic Games' critically acclaimed Torchlight. "We're very excited to be bringing Torchlight to the Mac," said Max Schaefer, co-founder of Runic Games. "Having Steam for the Mac solves so many problems for us as a developer. We look forward to our future games coming out on the Mac as well."

    In addition to bringing the online functionality of Steam to the Mac, Valve will also make its Steamworks suite of publishing and development tools available on the Mac platform. These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.

    Download Steam Client for Mac

  • Max and the Magic Marker now available on Steam

    Max and the Magic Marker, winner of the European Innovative Games Design EIGA 2009, winner“Best overall” Unity Award 2009, “Talent of the year” at DGA 2010 and Independent Game Festival 2010 D2D Vision Award Winner, can now be downloaded on the biggest digital download platform in the world.

    TGC– The Games Company is now able to give enthusiastic players all over the world the chance to download Max and the Magic Marker on Steam, featuring the titular Max and his cool gadget, to hunt an evil enemy in beautifully illustrated levels. The innovative game controls have received great feedback within the games press and are easy to pick up and enjoy by both young and old alike.

    Christian Sauerteig, Director Marketing and Sales at TGC– The Games Company: “We are really proud that this masterpiece from the independent developer Press Play is finally released on Steam. For a very affordable price players will get a fantastic game with innovative control and brilliant levels, starring this adorable main character and hero. This is what the dreams of independent game fans are made off! The SteamPlay platform is also a great opportunity for everyone and being a part of the Day-1release is just fantastic.”

    Max and the Magic Marker is available on Steam worldwide for a price of 19,95 $,12,95£ or 13,95€.

  • Xbox 360, PS3 And Wii Price Cuts at E3 - Rumor

    Thinking of buying a Xbox 360 or Playstation 3 or Wii for yourself than you should wait for sometime most probably till the end of 2010 as it is rumor that there going to be a slash in the price of all these console and its announcement is going to be at E3 or just before it. This price cut is already in work for Playstation 3 and Xbox 360 as reported.

    So hope that this rumor comes true as it will not make big hole in the pocket of the fans.

  • BioShock 2 DLC Rapture Metro available now

    Rapture downloadable content package and the free Kill‘em Kindly downloadable mode are released simultaneously today. Thus both of these offerings are focused multiplayer DLC. The Rapture Metro Pack contains a rank increased to 50 and, when achieved, will get the chance to start again with the Rebirth mode. This will reset to Rank 1 with a  Golden Bunny Mask, and an indicator of standing next to your name to mock the lesser organisms. But wait - there's more! If you do all the way to 50 again, you claim the coveted Golden Bucket, which essentially tells the world that you're so damn good that do not have to care.

    Check out: Bioshock 2 Rapture Metro Pack DLC Trailer

    More meatily, the Rapture Metro Pack contains six new playable locations from Rapture’s history, many of them offering a distinctly different tactical focus than the original set we shipped with in BioShock 2. Design lessons from the live release of the shipping maps have been taken heavily into account with these babies. The Rapture Metro Pack also challenges you to earn three new Trophies, because hey — you’re going to want something to show Rapture who’s top dog.

    Finally, let’s talk about the free Kill ‘em Kindly mode. This melee-only game is all about stalking the dripping halls with a golf club and looking for prey — and then bludgeoning all & sundry to death. You might also offer a pithy quip of some kind, espousing your personal philosophy to the sub-human lump of gristle who had the temerity to face you on the field of battle. It’s entirely up to you.

  • EA Sports Financial Result Detail

    Fourth Quater Result of EA Sports in comparison to previous year quater which ended 31st March 2009:

    EA Sports GAAP net revenue is $979 million for the fourh quater which is a increase of $199 million, previous year it was $860 million. EA also saw a total net benefit of $129 million from digital content and other online-enabled packed good games and others. The GAAP net income for this fourth quater was $30 million, in comparision to previous year nt loss of $42 million.

    Non GAAP net revenue of EA Sports saw increase of $241 mllion from the previous year and touches the figure of $850 million($609 previous year). This increase in Non GAAP net revenue is because of title like Battlefield: Bad Company 2, Mass Effect 2, Dante's Inferno. Non GAAP net income was $23 million in comparision to the net loss of $120 million in the previous year.

    Full Fiscal Year Result:

    ** GAAP:

    A) GAAP Net Revenue    Prior Year

          $3.654 billion           $4.212 billion

    B)  Revenue from Packed Good and Digital Content

    $766 million (up $505 million from prior year)

    C) GAAP Net Loss    Prior Year

    $677 million      $1.088 billion

    ** Non GAAP:

    A)  Non GAAP Net Revenue    Prior Year

          $4.195 billion                 $4.086 billion

    B)  Non GAAP Net Income    Prior Year(Net Loss)

           $145 million                 $96 million.

    EA Sports ended the year with a total cash and short term investment of $1.7 billion.

    Fiscal 2010 Highlights

    • EA leads the industry in quality with 20 titles earning a Metacritic rating of 80 or above.
    • EA is ranked #1 publisher with 19 percent segment share, up 1.7 points from the prior year, with four of the top 20 games in North America and four of the top 20 games in Europe.
    • EA is ranked #1 publisher on the PlayStation3, Xbox 360, PC, and PlayStation2. EA is the #1 third party publisher on the Wii and PSP platforms.
    • EA was named to the 2010 Fortune 500 company list in April 2010.
    • Five EA titles sold more than four million units in the fiscal year: FIFA 10, Madden NFL 10, The Sims 3, Battlefield: Bad Company 2, and Need for Speed Shift.
    • EA strengthenedits portfolio by launching new intellectual property – EA SPORTS Active, Dragon Age, and Dante’s Inferno.
    • EA’s non-GAAP digital revenue, which includes online and wireless, was $570 million, up 33 percent year-over-year.
    • EA Mobile, the world’s leading publisher of games for wireless, delivered non-GAAP revenue of $212 million for fiscal 2010 – up 12 percent year-over-year.
    • Battlefield 1943 sold over 1.5 million units to date and is the best-selling download-only game on PlayStation Network and Xbox LIVE Arcade.
    • EA has sold over eight million units worldwide of Hasbro branded family and kids video games to date.
    • The Sims franchise has sold over 125 million units worldwide to date.
    • FIFA 10 has sold over 10 million units since launch.

    First Quarter Fiscal Year 2011 Expectations – Ending June 30, 2010

    • GAAP net revenue is expected to be approximately $710 to $750 million.
    • Non-GAAP net revenue is expected to be approximately $460 to $500 million.
    • GAAP diluted earnings/(loss) per share is expected to be approximately a ($0.05) loss to a $0.05 profit.
    • Non-GAAP diluted loss per share is expected to be approximately ($0.35) to ($0.40).
    • For purposes of calculating first quarter fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 328 million for loss per share computations and 330 million for earnings per share computations.
    • Expected non-GAAP net income excludes the following items from expected GAAP net income:
    1. Non-GAAP net revenue is expected to be approximately $250 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    2. Approximately $50 million of estimated stock-based compensation;
    3. Approximately $15-20 million of amortization of intangible assets;
    4. Approximately $5 million of restructuring charges; and
    5. $50 to $60 million in the difference between the Company’s GAAP and non-GAAP tax expenses.

    Fiscal Year 2011 Expectations – Ending March 31, 2011

    • GAAP net revenue is expected to be approximately $3.35 to $3.60 billion, down from prior expectations of $3.45 to $3.70 billion due primarily to revisions to our release schedule. Non-GAAP net revenue is expected to be approximately $3.65 to $3.90 billion.
    • GAAP operating expense is expected to be approximately $2.3 billion and non-GAAP operating expense is expected to be approximately $2 billion.
    • Other income and expense is expected to be approximately $5 million.
    • GAAP diluted loss per share is expected to be approximately ($0.85) to ($1.15), down from prior expectations of ($0.60) to ($0.90), again due primarily to changes to our release schedule.
    • Non-GAAP diluted earnings per share are expected to be approximately $0.50 to $0.70.
    • For purposes of calculating fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 329 million for loss per share computations and 331 million for earnings per share computations.
    • Expected non-GAAP net income excludes the following items from expected GAAP net loss:
    1. Non-GAAP net revenue is expected to be approximately $300 million higher than GAAP revenue due to the impact of the change in deferred net revenue (packaged goods and digital content);
    2. Approximately $200 million of estimated stock-based compensation;
    3. Approximately $70 million of amortization of intangible assets;
    4. $10 to $15 million of restructuring charges; and
    5. ($44) to ($72) million in the difference between the Company’s GAAP and non-GAAP tax expenses.
    • The fiscal year 2011 launch schedule is expected to be more consistent with years prior to fiscal year 2010, with non-GAAP revenue to be allocated as follows during the fiscal year:
    1. Q1: approximately 13%
    2. Q2: approximately 21%
    3. Q3: approximately 42%
    4. Q4: approximately 24%

  • International Cricket 2010 Heroes Gameplay Trailer

    Codemasters has released a new film for International Cricket 2010, showing the title developed by Trickster Games and to be launched in the UK on Friday June 18, 2010.

  • Medal Of Honor Multiplayer Beta coming soon

    A few days ago there appeared a new trailer for Medal of Honor and with it, made it clear the launch date for this game on PS3, XBox 360 and PC: October 12, 2010. For some reason in the same trailer (but in its official game site) appeared a resounding "Pre-order now. Beta coming soon”.
     
    The reason why this important announcement was not released in the first version of the trailer is unknown so far, but it is clear that Medal of Honor is in addition to what you are doing with so much noise Halo: Reach at this time: MoH will be a multiplayer beta.

    Check out new Leave a Messege Video here : Medal Of Honor Leave A Message Trailer

    If the game appears on 12 October is likely to see the beta about 30 days before launch. Multiplayer section is provided by the Swedish DICE, so we know the potential of the series and gives the developers to wait for the beta in question. The requirements to access it and for which platforms will be available, is a mystery ... but I think we'll know more about it soon.