Blizzard\u2019s biggest Diablo IV announcement at BlizzConline was, without a doubt, the reemergence of the Rogue class. She\u2019s finally making her return after last being playable way back in the original Diablo. However, she\u2019s now added elements of the Assassin, Amazon, and Demon Hunter to her kit. As the game\u2019s main dexterity-based character, the Rogue brings insane speed and a high skill gap to the table. Or, as Lead Systems Designer Joseph Piepiora put in our interview, she\u2019s \u201can Olympic gymnast with a pair of bloody knives.\u201d The Rogue\u2019s ability to seamlessly switch between melee and ranged combat makes her an incredible option for players who want to either completely control the battlefield or play at a pace that leaves most other characters behind. She is \u201call speed,\u201d and if you can handle that, you\u2019re going to have an absolutely deadly damage dealer on your hands. But for all of the excitement a new character announcement brings, I\u2019m much more intrigued by how the team is implementing World PvP into Diablo IV. And, in my discussion with both Piepiora and Lead Animator Careena Kingdom, it\u2019s clear the team is stoked to bring PvP back to the franchise. If you haven\u2019t had a chance to watch the deep dive from the opening day of BlizzCon, I\u2019d highly encourage you to give that a look. It provides a solid high-level explainer of what to expect from World PvP. That said, the important bit is that players will encounter zones across Diablo IV\u2019s open-world wherein they can engage in combat against other players. As you fight off both players and monsters in the zones, you\u2019ll start to accumulate Shards of Hatred. Image via Blizzard Of course, this isn\u2019t something where you just wander in and immediately get murdered. In fact, you could mostly stick to fighting off monsters and collecting Shards without interacting with other players. However, to purify those shards and be able to use them, you need to participate in an event. Once you start it, everyone nearby will be alerted, and you\u2019ll have to fend off the other players to claim the Shards as your own. It\u2019s an interesting bit of push and pull that Piepiora described as \u201chigh risk, high reward.\u201d It mixes that classic Diablo II-style of PvPing right outside of the Rogue Encampment with a fun way to earn new cosmetic items. Hell, it even brings back that classic hostility toggle that declares whether other players can attack you or not. For many old-school Diablo II PvPers, this sounds like a breath of fresh air. It\u2019s a system that is separate from the main loot grind (though you can earn new items in the PvP zones by killing monsters), and non-PvPers don\u2019t have to worry about it affecting balance too much. As Piepiora said, \u201cPvP doesn\u2019t have to be fair.\u201d That sounds like a controversial take, but keep in mind that encounters against other players aren\u2019t meant to be one-on-one engagements where both players go in completely prepared. Instead, expect to meet a foe in the middle of a battle and be forced to adapt in order to survive. In many ways, it sounds reminiscent of open-world PvP in World of Warcraft. Except, in this case, you\u2019re not getting ganked while leveling your alt by high-level characters just looking to grief you. You can completely enjoy the full story experience without having to deal with PvP for a single second if you wish. So, if you don\u2019t have to engage with it, why do we call it a game-changer? That\u2019s simple. Scores of Diablo II players begged Blizzard to add PvP into Diablo III. That, of course, never happened in any meaningful way. Sure, you could duel party members, but those moments of testing your might against random enemies on the fields of the Blood Moor were completely gone. For the community that grew up meeting new foes that turned into friends through those PvP battles, the lack of them in Diablo III was a killer blow. Image via Blizzard Now, Diablo IV is finally bringing it back with some important new wrinkles. My only major gripe is that it doesn\u2019t sound like you\u2019ll be able to party with other characters in PvP zones. At least, not in any official way. I understand the move from Blizzard\u2019s standpoint: You don\u2019t necessarily want a group of four to run roughshod through a zone filled with solo players. However, I think players will try to find a way to do it. For example, imagine your friend is turning in Shards, and you\u2019re right there. Are you really going to try and murder them for those Shards and not just protect them from enemy players? I\u2019m sure some people will murder their friends every once in a while for goofs, but unless you\u2019re just trying to ruin that relationship, it doesn\u2019t make sense. And, if you can\u2019t party with your friends in PvP zones, any AOE attacks you use will hurt them. So, you\u2019re almost just playing meat shield while your friend tries to survive. It seems like a weird aspect of the system that was either not clearly explained or needs another development pass. Regardless of my minimal personal quibbles, I\u2019m so excited to see PvP come back in a meaningful way. I spent way too many middle school nights covered in Cheeto dust and reeking of Mt. Dew as I fought off friends and strangers alike in Diablo II. The changes the team is making in bringing that portion of the game into Diablo IV have me incredibly excited. Plus, now all my hard work and hours spent playing will actually be rewarded by something other than ear trophies. Though, don\u2019t worry D2 fans, those are making a comeback. The devs just aren\u2019t saying exactly how just yet. Diablo IV doesn\u2019t currently have a firm release date. That said, Blizzard did make it clear recently that we shouldn\u2019t expect it to release this year. Instead, if you\u2019re looking for Diablo content, Diablo 2: Resurrected is scheduled for a 2021 release. When Diablo IV does come out, it\u2019ll be available on PC, PS4, and Xbox One.