After months of anticipation, many players of the indie monster-taming RPG Nexomon: Extinction will now begin to notice its newly-implemented Custom Mode. The feature is a refreshing take on the New Game Plus trend, and allow tamers to randomize starter and encountered Nexomon, enable a permadeath setting, and many other options. The Custom Mode is currently available for Steam players, and it will be accessible after beating the game's main campaign. Once that's done, the options given for their next playthrough are almost endless. Aside from seemingly infinite randomization, tamers can now transfer their Nexomon to another save file, push their level capacities all the way to level 999, and even have them permanently faint if they so choose. In this new update, players who've finished all side quests will also witness Legendaries spawning in the wild, in addition to its added languages and new monster defeat counter within the Database. As for console players,\u00a0Developer VEWO Interactive\u00a0has stated that these changes are on their way, but that "it will take time to be approved in every platform."\u00a0 As there are more Custom Mode settings than we can count, listed below are all of the expansive changes from this latest update. MAJOR UPDATE Added Japanese, Korean and Chinese Simplified languages.The Legendaries are no longer cosmic-locked. If you have completed all post-game sidequests you can speak to Eliza and ask her to spawn them in the wild!The Database now displays a small "swords" icon, which counts how many times you've defeated a monster. One of its purposes is to improve the cosmic chance for that particular Nexomon. One point per defeat, up to 607 meaning that the new best possible cosmic chance is 1 in 1000. Sadly this counter is not retroactive, your previous battles wouldn't be factored in. Custom Mode Settings Copy a Nexomon Team from another Save File.Copy a Nexomon Storage from another Save File.Copy an Inventory and Wallet from another Save File. Some items won't be copied (such as charms).Randomize Starters:Only unevolved Nexomon.Include evolved Nexomon.Include evolved Nexomon and legendaries.Randomize Wild Encounters:Scramble the official distribution (i.e. pools are moved around).Completely random from the entire roster (no distribution at all).Randomize Tamer Parties:Keep the original evolution stage.Use an equivalent or greater evolution stage.Use any random evolution stage.Mutate Tamer Parties:Every time a tamer is defeated, their party is re-randomized so each encounter is different ("Randomize Tamer Parties" must be enabled).Allow Story Boss Randomization:Allow story-related enemies to be randomized when "Randomize Tamer Parties" is enabled.Capture Restriction:Only the very first Nexomon encountered in each map may be captured.Randomize Overworld Items:Randomize items found on the ground and in chests:Randomize Ore Boulders:Randomize items found in ore bouldersMax Level:Disable level cap (actually it becomes 999).Early Evolved Encounters:Allow evolved stages to appear in the wild even early on.Increased Difficulty:Boost the overall level difficulty of all encounters, up to +90 extra levels.Permanently Faint Nexomon:Fainted Nexomon cannot be restored. Losing the game causes this setting to be disabled so it can be played normally.Fainted Nexomon cannot be restored. Losing the game causes your save file to be permanently locked.Limit Battle Items:Set a limit from 0 to 5 items that may be used in a battle.Disable Shopping:You cannot buy or sell items.Flee From Battles:Disable the Flee command.Boost Coins (wild and tamer encounters):Up to 300%Boost Experience:Up to 500%Starting Level:Set the level of your starter. This also resets the level of any copied Nexomon from other save files. Up to lvl 90.Recalculate Evolution Stages:Recalculate the evolution stage of any copied Nexomon (so if you reset their levels to something low, they should be tier 1). This setting would also cause them to evolve if their new level happens to meet the threshold.Randomize Skills:Keep the original element.Completely random.Randomization Seed:Affects random patterns. Changing this after the initial setup can cause duplicate skills to be learned.Lock Settings:Disallow the player from changing these settings after the initial setup.